Apply dsu <https://smwc.me/t/132305> to your ROM with UberASM Tool

Put these files in your sprites directory in pixi:
yipiranhav3.asm
yipiranhav3.json
yiptooiev3.asm
yiptooiev3.json
piranhagfx.bin
yellow_needlenose.asm
yellow_needlenose.json

If you will use both, use yi_combined.asm and yi_combined.json instead. Use extra byte $00 for piranha and $80 for ptooie.

Insert the palette into your level

Insert "Piranha (SP3).bin" as SP3.

Update "!SPRITE_NUM" in "yiptooiev3.asm" with number from pixi's list.txt of the needlenose projectile

Feel free to report any glitches to me, SMWEdit (aka edit1754), at SMWCentral (or wherever). Or spooonsss, since edit1754 hasn't been active.
