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CHUCKYA (DYNAMIC SPRITE)
BY ROY
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This is the moving purple Bob-Omb like enemy from Super Mario 64.
It picks you up and throws you off a ledge.
You can pick him up and throw him too - this leads to Chuckya's death.
Since SMW is 2D, 3D interaction is obviously not possible,
but it can be a nice sprite to use even in 2D.

Insertion and editing the sprite:
You can just insert this as any sprite, but you will
want to insert the blue rolling coin with it.
Inside the sprite file, the sprite number to use for the Blue Coin
is $0A by default. You can, of course, change this to whatever
sprite number you insert it as.
You can edit most of the tables if you want.
You can also edit the GFX Chuckya uses - just go to chuckya.bin
and edit them (with YY-CHR or such).

Usage:
I recommend using this sprite in places with gaps on the sides,
because this is an area in which Chuckya can do serious harm.
Just be aware that Chuckya himself also falls in a gap if he meets
one. You could place a cement block or such to prevent him from
falling down.
If Mario is on Yoshi, he cannot be picked up.
If Mario has star power, Chuckya will be killed. However,
Chuckya is invincible to shells, throw blocks and such.
When killed, Chuckya can spawn either a yellow or a blue coin
(the latter one is a custom sprite), depending on Extra Info.

Do NOT remove chuckya.bin, as an exterior .bin file is needed
for the GFX. As mentioned earlier, you CAN change these GFX,
however.

bluecoin.asm and bluecoin.json are required, so I included them
in this .zip